|Christmas Eve in Minnesota last year|
Taking a break today from posting anything. I hope you are having a wonderful holiday, no matter your religion or belief, and more gaming is just around the corner. Merry Yule!
...being in the main a discussion of games, role-playing and related issues, as relevance and whimsy dictate.
|UFO recovery seems to be a new part of Kurama's mission|
“I can report with complete accuracy that Navy divers from the destroyer JS Kurama have brought up a substantial piece of the wrecked UFO,” he said. “Both civilian and military engineers took part in recovering the piece. It is now safely aboard the JS Kurama, which is the ship being used by the Japanese Navy for its salvage efforts.”Man, I cannot wait to see what they've come up with - this should be really good!
...which reveals a few interesting points about how Gary saw higher level play:It is reasonable to calculate that if a fair player takes part in 50 to 75 games in the course of a year he should acquire sufficient experience points to make him about 9th to 11th level, assuming that he manages to survive all that play. The acquisition of successively higher levels will be proportionate to enhanced power and the number of experience points necessary to attain them, so another year of play will by no means mean a doubling of levels but rather the addition of perhaps two or three levels. Using this gauge, it should take four or five years to see 20th level. ("D&D is Only as Good as the DM")
|Winter Solstice 2011 at Stonehenge|
|Read more about this on Jon's blog|
|Don't mistake all of this for...|
"From a standpoint of sales, I beam broadly at the very thought of an unending string of new, improved, super, energized, versions of D&D being hyped to the loyal followers of the gaming hobby in general and role playing fantasy games in particular. As a game designer I do not agree, particularly as a gamer who began with chess...I do not believe that hobbyists and casual players should be continually barraged with new rules, new systems, and new drains on their purses. Certainly there will be changes, for the game is not perfect; but I do not believe the game is so imperfect as to require constant improvement."
"DUNGEONS & DRAGONS is like none other in that it requires the game master to create part or all of a fantasy world. Players must then become personae in this place and interact with the other populace. This is, of course a tall order for all concerned [emphasis added] — rules, DM, and players alike."What's interesting is that even at this date, Gary did not see commercial products as being anything more than add-ons to existing campaigns, noting that "[m]odules and similar material will continue to be released so as to make the DM’s task easier and his or her campaign better." At some point, modules themselves supplanted original campaign creation, dovetailing nicely with the previously-mentioned pressure to produce commercial products to maintain the company - and in so doing, making it strange for anyone to engage in their own creative visioning of the game through their own campaign. That's what is really unfortunate.
|...or your own work.|
|In the beginning: Madison Games Day 2010|