Wednesday, December 12, 2012

Just over three years and still growing!

In the beginning: Madison Games Day 2010

Back in September 2009, I moved to Madison, Wisconsin.  I had been hoping for some time to join the fabled Dungeon Masters Association at the University of Wisconsin.  Alas, that was not to be, as the DMA had folded just a few months before I arrived.

So I decided to start Madison Traditional Gaming - a group for people who wanted to play Old School RPGs.  After a somewhat shaky start (there were three people at the first meetup including myself), we've grown from a small number of gamers to several regular campaigns, three established referees, and about two dozen regular players and attendees.

For some time, I've wanted to write a series of blog posts about setting up a club and keeping it going.  I think this is important because there's a recurrent theme on the web and in the OSR that "it's just too hard to go out and find players for a game."  I think that's just not true, if you go about it creatively and with an open mind.  Hopefully, some of the things I have learned over the past three years will be useful to others who are looking for other gamers.

Monday, December 10, 2012

Ron Edwards, the Walking Eye, and me!


Some of you might be familiar with Kevin Weiser's podcast, The Walking Eye.  Kevin's an old friend from Iowa State, and some time ago discovered I was involved in the Old School Renaissance.  It also happens that he knows Ron Edwards fairly well, so he thought it might be interesting to do an interview with both of us, talking about The Forge and the OSR and things related to all that.  So we did that.  It was a lot of fun!  Looks like the podcast will be available on Tuesday.  I'm hoping I don't sound too bad - we'll see!

Sunday, December 9, 2012

Dwimmermount play

Over the past few months, I've been playing in James Maliszewski's Dwimmermount campaign on Google+.  We've tried to meet every other week for two hours, but it has been difficult at times to get everyone together.  But it has been very fun - and interesting - to see how everyone plays D&D slightly differently from each other.

Case in point: last night, in our fifth session, we discovered a small band of orcs.  Two of them were carrying a coffer of gold, and the rest were acting as guards.  We gained the surprise on them, but before my slightly wisdom-impaired warrior could charge to the attack, the magic-user in the party cast a Sleep spell and the orcs all keeled over snoring.  That's where things got interesting:

  • What to do with the orcs?  In my gaming experience, the solution was simple.  The orcs were asleep, therefore go amongst them and administer a coup de grace to all of them, i.e. slit their throats.  But several of the other players seemed to have a different idea: tie up the orcs, strip them of arms and armor and leave them.  One of my compatriots argued for taking them back to town and turning them in to the local authorities.  Another idly suggested taking them back as "arena slaves."  I argued without success that all of these options seemed pretty weird, but I didn't press the point.  The orcs were tied up and stripped of their gear.
  • What about the coffer of gold?  Although my character, Talys, was a fighter, I said that he was going to check for traps on the coffer and attempt to pick the lock.  One of the other players said, "But there isn't a thief in the party!  You can't check for traps!"  I demurred, saying:

    "That's not an Old School way of thinking about it.  Here - Talys will use his dagger to check along the edge of the coffer, seeing if there is anything suspicious.  If not, he will use the dagger tip to pick the lock.  If that fails, we can bash the lock open."

    Fortunately, James informed us that the coffer had only two simple hasps, and those were not locked.  I suggested placing the coffer so that it opened up facing a wall, which several of my fellow party-members thought was a bit paranoid.  Quickly enough, however, we opened the coffer using two spears, one from each side flipping the cover back.  Voila! Many, many gold pieces.  While the gold was being divided up, I said that my fighter was going to search for secret compartments in the coffer; there were none.
What made me think about it all afterwards was that we all came from different traditions when it came to how to do things.  The question about the sleeping orcs showed a lack of agreement about what "orcs" were really like and how "civilized" society viewed them.  The question about opening the coffer revealed several different sets of assumptions about how things worked in the game.  What was fascinating about this was the range of expectations about what was the "right" course of action to take.

Monday, September 24, 2012

Ta-Nehisi Coates talks about not playing D&D anymore: My favorite line so far: "Nevertheless, I miss Tucker's Kobolds."
More here.

Thursday, August 23, 2012

Sometimes you get lucky

I am currently in Des Moines for work, and going back home tomorrow.  Instead of taking myself out to the nice-but-pricey restaurant I had been considering, I went to Half-Price Books in West Des Moines to see what they might have.

I found THIS:                                              
 

...for THIS price:


Made of win, I tell you.  Definitely.

Friday, August 17, 2012

Elves and their natures

So to speak.

I mean, so I ran across this essay about elves and Tolkien and sex and stuff.  While I know that Gary was not terribly keen about Tolkien elves, ever since the Lord of the Rings hit it big, it's far too easy to fall into the assumption that elves in D&D are, well, what Tolkien thought they were.  Which is unfortunate, since we've got very different elves out there as potential models for our games, including those from The Broken Sword by Poul Anderson.

What do YOU do with elves?  Assume they're all Tolkienesque?  (Let's not get started on differences between the books and the movies...).

The Tekumel Foundation...

As some of you know, I'm the current chairman of the Tékumel Foundation. The foundation was formally incorporated in 2008, with Prof. Barker's blessing. When he passed away earlier this year, we became the guardians of the world of Tékumel. It's not something I take lightly, and as a result, I've been devoting more time to Tékumel and the foundation.

Well, some of that work is about to pay off: the Foundation has a blog.  Additionally, we're moving into a studio space where it will be possible to delve deeply into the vast array of material left to us by Prof. Barker.  Much of it has never been published before.  Frankly, I'm excited.