RUNNING OUT OF AIR
SATURDAY, 10 am - 2 pm
You're on a lifeboat. The ship you were on was shot up by pirates. They seemed to come out of nowhere; was it an inside job? Worse, you've just discovered you are venting atmosphere, there's no sign of rescue, and the nearest planet is across the star system. Can you survive? (Classic Traveller rules)
A VOICE IN THE WILDERNESS
SATURDAY, 2 pm - 6 pm
Traveling with a merchant caravan in a faraway mountain kingdom, you hear rumors of a new discovery in a high mountain fastness, of strange items of the Ancients, gold coins with the faces of long-dead kings, and voices in the darkness. But there are also legends of terrible guardians who can slay with a single strike; remember the old saying: "Sweet is the harbor - but Death is the ferryman." (Empire of the Petal Throne rules)
BACK INTO THE DUNGEON!
SUNDAY, 10 am - 4 pm
Grab that 10 foot pole and 50 feet of rope! Have you got your weapons and armor? Do you know where your spellbook is? It's time to go back into the depths of the dungeon, kill things, and take their stuff. This is a classic "dungeon crawl" using the Original D&D rules.