Besides that creative itch waiting to be scratched, I'm finding some more minor issues that keep cropping up that I will eventually want to house-rule:
- The d6 roll for opening doors - does everybody get a chance? Once for the entire party? What about multiple people helping out? I'm finding I might want to have some sort of door resistance amount, and then add or subtract that to the roll. We'll see.
- What about chopping down doors? This also implicitly asks, what are dungeon doors made of? I'm not necessarily into various different types of doors, with different hit points - that way lies a particular kind of minutiae-laden madness.
- Tactics. My background with miniatures has led me to think more about the tactics usable during melee. Don't want 3e levels of unnecessary detail, but I also don't like having to remind players that their characters might know something about how to fight.
- Wandering monsters. Designing ever-longer lists of monsters and encounter tables to match sounded tiresome and neverending. However, there is a solution! Taking a page from James Ward's article "The Wandering Monster" in The Dragon #15, I've started to use 3x5 cards for each wandering monster encounter. This ought to be interesting.
What's good about all of this is that I'm having a grand time re-learning how to properly run a campaign. At some point, I am likely to either modify this one into what I really want, or start over from scratch (sound like any fixer-upper home to anybody?).