- Alchemy and alchemists: there's been some interest lately in the idea of alchemists in D&D. Combined with the idea of spell components, one person pointed out that this means magic-users get lots more "screen-time" if this is done. Not necessarily - I can see magic-users hiring druids, rangers and the like to gather spell and alchemy components. Moreover, groups of adventurers would be likely choices to get the more-difficult-to-find stuff.
- Traveller Tuesday: one of the more interesting things I did recently was to find my old Traveller set from 1977 - and you know what? It reads quite differently from the 1981 revision. (Surprise, surprise). And there is also the different mapping scheme, and other recollections from the past. Now that I have a decent all-in-one printer, I can scan in some old stuff to share with all of you.
- Old fanzines: a side-effect of digging out the old Traveller stuff was finding a bunch of old fanzines, including a fairly complete run of Ryth Chronicle, edited by John Van De Graaf (John, you out there?). Ryth Chronicle got a mention in an early Strategic Review, so it is notable for being one of the earlier non-APA RPG gaming 'zines. One of the more interesting finds in Ryth Chronicle was a chart showing characters in the campaign, both dead and alive, along with XP, number of sessions, etc. I plan on doing something with that and the other fanzines I found.
- Magic-User - completely new interpretation. This one is a bit more of a project; I wanted to come up with a magic system more like that of Chivalry & Sorcery, but clearly still rooted in D&D. Some time ago I updated my notes for this to 3rd Edition; now I get to strip a lot of that out and go back to my original thoughts on the subject.
RPG Twitter Doesn't Have To Suck
2 days ago