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Space Viking has everything you could possibly find in early Traveller: jump drive, albeit with a much greater range; contra-gravity, with everything from grav-cycles to ideas about what a contra-gravity civilization would look like; and an emphasis on guns and missiles - lasers having only been recently invented in 1962, and Piper was an avid gun collector. And the story itself was worth noting - the idea that civilization goes in cycles, borrowed from Toynbee, and it was up to worthy heroes to ensure that their world and galaxy were safe. Traveller seemed to be a pretty decent framework of rules for building campaigns like this, and so that's what we did.
One of the interesting rules modifications that was adopted by several referees around the Sixth Precinct Gaming Club (aka the Golden Lion Gaming Club of Gary Fine's book, Shared Fantasy) and the Little Tin Soldier Shop, was to cut fuel consumption during FTL "jumps" in half - so instead of 10% of the ship's mass per parsec traveled, it was 5%. That made it possible for ships to travel farther, and for empires to be larger. My own attempts in this regard - like many others - were fairly small by later standards, "pocket empires" in later parlance - somewhere around 10-20 star systems, surrounded by various lower-tech star systems. But some of the referees had put together maps that were much much larger - if I recall correctly, several sheets of paper with small hexes (each sheet would easily hold an entire Traveller sector, and possibly four of them), so these would be empires on a scale not much smaller than the Third Imperium of later fame.
Within a fairly short time - easily by the spring of 1978 - there were easily a bunch of different campaigns running, some of them sharing the same universe, some of them dividing up the galaxy like earlier efforts to have different dungeons all in the same (or connected) universe(s). What I regret now is that so much of this has been largely lost in the mists of time; it would be great if there was some effort to gather the history of these campaigns and others that existed before the coming of the Third Imperium.
Next Tuesday: Different Maps, Different Mapping
Some of the stuff here may be of interest:
ReplyDeletehttp://72.29.73.123/~freetrav/features/othroads/index.html
Interesting.
ReplyDeleteI love Traveller but I'll never forget my first exposure to it was so aweful I never wanted to touch it again.
I grew up on Star Trek, Star Wars, Lost in Space, Larry Niven, E.E. Smith and more action adventure Space Opera Science Fiction of the 60s and 70's.
When in our first adventure ever we were all humans with bullet firing guns I remember thinking, "I thought this was the future." Hey, I was 11 or 12. No aliens, no laser guns and very little space travel meant no thanks to Traveller.
Older, wiser and better read, I took another look at it in my teens and fell in love.
AD
Barking Alien
Jeff: yep, I've seen the Other Roads section of Freelance Traveller - definitely good stuff. I particularly like the Expanded Book Two material, which feels weirdly like Meepo's expansion of Holmes Basic, to me, at least.
ReplyDeleteBarking Alien: oh, yes - "what about blasters?" was a common question; I recall that Jedis and light swords also got added pretty darn quickly, too. But always not quite the same as the original, bless 'em, since the idea was to tinker and modify to fit.