tag:blogger.com,1999:blog-5391338032578456039.post8617704200597235123..comments2024-03-02T02:38:54.061-06:00Comments on The Sandbox of Doom: Like Banquo's Ghost: Edition Wars and the One Right Way to PlayVictor Raymondhttp://www.blogger.com/profile/05928494560036528653noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5391338032578456039.post-80750472327505484042009-03-06T06:11:00.000-06:002009-03-06T06:11:00.000-06:00Two things: Publishers are in it to make money and...Two things: Publishers are in it to make money and will always prefer and insist that you buy their products. WOTC is the prime example of that. <BR/><BR/>Where player imagination is concerned, there is nothig that can not be imnprovised. DMing is like Jazz. Oh, I have all the defense plans and responses and maps and rooms pre-written, but beyond that, anythign goes. It is very easy to9 maintain the all important "game balance" - each game emchanic innovation must apply equally to the players, the monsters and the NPCs.Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-5391338032578456039.post-34056863321733622722009-02-23T22:18:00.000-06:002009-02-23T22:18:00.000-06:00it's good to see you blogging. :)Thank you! I'm g...<I>it's good to see you blogging. :)</I><BR/><BR/>Thank you! I'm glad you are checking in and reading this stuff - it's blather and nonsense most of the time, but I try to be moderately interesting.Victor Raymondhttps://www.blogger.com/profile/05928494560036528653noreply@blogger.comtag:blogger.com,1999:blog-5391338032578456039.post-88663775438176758362009-02-23T22:17:00.000-06:002009-02-23T22:17:00.000-06:00Like it or not, the publisher's opinion carries a ...<I>Like it or not, the publisher's opinion carries a certain weight....I've learned not to underestimate folks' desire to "play like [they think] everybody else is playing."</I><BR/><BR/>Oh, definitely. I think one of the biggest differences between "old school" gaming and more modern forms is that "old school" explicitly rejects conformity for its own sake. It's part of looking at gaming differently - and therefore comes into the social contract of gaming almost instantaneously.Victor Raymondhttps://www.blogger.com/profile/05928494560036528653noreply@blogger.comtag:blogger.com,1999:blog-5391338032578456039.post-69652260874527821882009-02-23T17:28:00.000-06:002009-02-23T17:28:00.000-06:00Like it or not, the publisher's opinion carries a ...Like it or not, the publisher's opinion carries a certain weight. I'd have to say I don't like it, because I agree that ultimately the only thing that matters is what rules the ref and players want to use. <BR/><BR/>But I've learned not to underestimate folks' desire to "play like [they think] everybody else is playing." And don't even get me started on the pressure for uniform rules for tournament purposes.kattegathttps://www.blogger.com/profile/12827395242693467025noreply@blogger.comtag:blogger.com,1999:blog-5391338032578456039.post-13831103684018110422009-02-21T21:03:00.000-06:002009-02-21T21:03:00.000-06:00Thanks for the look back at the early days of D&am...Thanks for the look back at the early days of D&D. I like your notion that the publisher was the invisible member of the gaming party, but can't imagine any of the DM's I knew back then appealing to Lake Geneva for a ruling. That was the sort of thing boardgamers did. ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5391338032578456039.post-17105006582013508572009-02-21T18:12:00.000-06:002009-02-21T18:12:00.000-06:00I hated having to drop out of our Petal Throne gam...I hated having to drop out of our Petal Throne game, Victor, so it's good to see you blogging. :)Scotthttps://www.blogger.com/profile/00155926145150934199noreply@blogger.com